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Month: February 2015

The Power of a VR Experience

The recent renaissance in virtual reality has centered around the hardcore gaming market. What we continue to see in terms of game production are a lot of ported titles that don’t fit well into […]

Posted on 2015-02-232015-02-23 by Jared
Posted in UncategorizedTagged consumer, experience, game mechanics, gearvr, HMD, immersion, mass market, oculus rift, prediction, presence, samsung, VRLeave a comment

The Mass Adoption of Virtual Reality

Welcome to “The Rift” It’s a brisk Wednesday night and I’m brimming with excitement to send my roommate into “The Rift” for the first time. Questions swirl in my head, “Will he get it?” […]

Posted on 2015-02-132015-02-13 by Jared
Posted in UncategorizedTagged consumer, gamepad, HMD, mass market, media, medium, mobile vr, oculus, oculus rift dk2, platform, project morpheus, sony, virtual reality, VRLeave a comment

Palmer Luckey Speaks On The Oculus CV1

The growth of the virtual reality community remains steadfast in 2015 as a multitude of startups and tech behemoths jump in the race to build the computing platform of the future. We’ve also seen […]

Posted on 2015-02-042015-02-04 by Jared
Posted in UncategorizedTagged HMD, market, max planck, media, oculus, oculus cv1, oculus story studio, palmer luckey, platform, VRLeave a comment

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