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Future Past : VR timeline, 2015-2018

There is no longer any doubt in my mind; Sony wins Round One of the VR Wars* So lets write the story of how this plays out, across the next 18-36 months: 0. Samsung […]

Posted on 2015-12-062018-02-13 by vrboy
Posted in canon, Keys, UncategorizedLeave a comment

Mobile VR: The Final Destination

“Witness the future – A Truly Mobile VR Picnic” Written by: Greg Roberts, dSky Founder & CEO Way back in 2005, I was in the business of creating massive multiplayer augmented reality systems. My team created playspaces which […]

Posted on 2015-04-292015-04-29 by Jared
Posted in UncategorizedLeave a comment

The Power of a VR Experience

The recent renaissance in virtual reality has centered around the hardcore gaming market. What we continue to see in terms of game production are a lot of ported titles that don’t fit well into […]

Posted on 2015-02-232015-02-23 by Jared
Posted in UncategorizedTagged consumer, experience, game mechanics, gearvr, HMD, immersion, mass market, oculus rift, prediction, presence, samsung, VRLeave a comment

The Mass Adoption of Virtual Reality

Welcome to “The Rift” It’s a brisk Wednesday night and I’m brimming with excitement to send my roommate into “The Rift” for the first time. Questions swirl in my head, “Will he get it?” […]

Posted on 2015-02-132015-02-13 by Jared
Posted in UncategorizedTagged consumer, gamepad, HMD, mass market, media, medium, mobile vr, oculus, oculus rift dk2, platform, project morpheus, sony, virtual reality, VRLeave a comment

Palmer Luckey Speaks On The Oculus CV1

The growth of the virtual reality community remains steadfast in 2015 as a multitude of startups and tech behemoths jump in the race to build the computing platform of the future. We’ve also seen […]

Posted on 2015-02-042015-02-04 by Jared
Posted in UncategorizedTagged HMD, market, max planck, media, oculus, oculus cv1, oculus story studio, palmer luckey, platform, VRLeave a comment

High-Fidelity VR Audio is KEY : HRTF arrives on Rift

Oculus announced today at CES the full implementation and upcoming release of high-fidelity audio for their flagship VR headset, the Crescent Bay. Simultaneously they mentioned a forthcoming VR Audio SDK to enable developers to […]

Posted on 2015-01-072015-01-07 by vrboy
Posted in Uncategorized2 Comments

The Virtual World isn’t Real, however… it IS the Final Platform

WATCH. THIS. NOW. “The advent of consumer VR, that can invoke presence… is nothing less than a Phase Change in the relationship between Humans, Computing, and Information. In fact, in a very real sense, […]

Posted on 2014-12-112014-12-11 by vrboy
Posted in UncategorizedLeave a comment

vRoom : RealHaptics Progress Report

So I’ve pretty much completed the v1.0 re-creation of my virtual office, in VR. It started as an experiment in high-fidelity haptics, aka RealHaptics®. At this point, that purpose has utterly failed. However, as with […]

Posted on 2014-11-202014-11-21 by vrboy
Posted in UncategorizedTagged alignment, calibration, haptics, realhaptics, registration, studio, transformation, virtual-office, VR, workspaceLeave a comment

Synthesis Universe…
That is All.

There are a hella lot of VR titles on the market these days. Most are free. Some have the balls to charge (and good for them!) for early prototypes. All that said, few are […]

Posted on 2014-11-192014-11-19 by vrboy
Posted in UncategorizedLeave a comment

Zuck’s Rift Timeline :
100 million players by…

As we all wait patiently for the imminent consumer launch of the Samsung Gear VR, Facebook CEO Mark Zuckerberg (aka “Zuck”) spent some time predicting a future for recent acquisition Oculus VR during the company’s earnings call Tuesday. Zuck’s […]

Posted on 2014-11-042014-11-11 by vrboy
Posted in UncategorizedTagged consumer, market, mass market, media, medium, oculus, platform, prediction, zuck, zuckerberg3 Comments

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