We’re big proponents of the VR developer community. While many of our posts are aimed at advanced devs, we have prepared a post explaining some of the foundational concepts of VR production. I’ve spent […]
Approaching Cinema : Lessons Learned in 360 Capture
We’ve created some very rapid prototypes in the past 10 days, just to test the waters (no pun intended) of cinematic 360 capture and playback within VR HMDs. The tests have been mostly very […]
Oculus: The Journey to 75 FPS
From here forward… Optimization We recently migrated primary build development from my trusty MacBook Air to our high-performance Windows PC rig… while FPS was churning along at around 15fps on the MBA, I figured we’d […]
Cinema meets Videogames : Strange bedfellows, or Match made in Heaven?
We’re fresh back from the epic Digital Hollywood conference / rolling party in LA, and chock full of ideas of how to integrate classic cinema techniques with our native videogame tropes. See, 80+% of […]
Lessons Learned From Developing VR Flying Experiences
Lessons learned from our first mission: Major accomplishments, and useful information The good news : we got VR Flying Adventure working in the Rift, and let me tell you : flying under the Golden Gate […]
Mobile VR: The Final Destination
“Witness the future – A Truly Mobile VR Picnic” Written by: Greg Roberts, dSky Founder & CEO Way back in 2005, I was in the business of creating massive multiplayer augmented reality systems. My team created playspaces which […]
Dynamic Audio: Wind In Your Hair
When we design spaces, we want our worlds to be alive. A key component of this sense of vitality is dynamic audio. In a nutshell, dynamic audio is physics-based, player-generative audio signals. The two challenges we […]
Live Avatar Puppeteering in VR Tutorial
Welcome to the Avatar Magna Carta : How to Puppeteer a 3D Humanoid with 6DoF head and hands tracking In this post, we present the workflow required in order to enable a player to live […]
Hands, Agency and the Power of Sixense
The first reaction a VR virgin usually exhibits is, within 10 seconds: “OMG, this is the coolest thing ever!” Within 10 seconds of that, after knocking a few things off the desk and smacking the […]
Virtual Reality : Required Reading
So, what’s the killer app for VR? We all have ideas… [edited & upgraded from original 2015 post] Science fiction writers have thankfully been tackling this challenge, with far more imagination than us, for […]