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VR tech 411 : 6DoF, XYZ + YPR, position + orientation in 3space

We’re big proponents of the VR developer community. While many of our posts are aimed at advanced devs, we have prepared a post explaining some of the foundational concepts of VR production. I’ve spent […]

Posted on 2015-05-142015-08-24 by vrboy
Posted in 411, DevTagged 3space, 6DoF, development, gearvr, oculus, unity, unreal, virtual reality, VRLeave a comment

Dynamic Audio: Wind In Your Hair

When we design spaces, we want our worlds to be alive. A key component of this sense of vitality is dynamic audio. In a nutshell, dynamic audio is physics-based, player-generative audio signals. The two challenges we […]

Posted on 2015-04-282015-08-24 by Jared
Posted in Audio, Dev, PresenceTagged audio, DAW, development, Dolby, dynamic audio, Frauenhofer, gearvr, HMD, HRTF, oculus, positional audio, virtual reality, VR, wearablesLeave a comment

The Power of a VR Experience

The recent renaissance in virtual reality has centered around the hardcore gaming market. What we continue to see in terms of game production are a lot of ported titles that don’t fit well into […]

Posted on 2015-02-232015-02-23 by Jared
Posted in UncategorizedTagged consumer, experience, game mechanics, gearvr, HMD, immersion, mass market, oculus rift, prediction, presence, samsung, VRLeave a comment

Recent Posts

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