We’ve created some very rapid prototypes in the past 10 days, just to test the waters (no pun intended) of cinematic 360 capture and playback within VR HMDs. The tests have been mostly very […]
We’ve created some very rapid prototypes in the past 10 days, just to test the waters (no pun intended) of cinematic 360 capture and playback within VR HMDs. The tests have been mostly very […]