We’ve created some very rapid prototypes in the past 10 days, just to test the waters (no pun intended) of cinematic 360 capture and playback within VR HMDs. The tests have been mostly very […]
Cinema meets Videogames : Strange bedfellows, or Match made in Heaven?
We’re fresh back from the epic Digital Hollywood conference / rolling party in LA, and chock full of ideas of how to integrate classic cinema techniques with our native videogame tropes. See, 80+% of […]