We’ve compiled some resources to get you up to speed on how to design killer experiences for VR.
- Best Practices for VR Design
- VR : a basic production pipeline
- Low Poly High Framerate : a suggested aesthetic
- Approaching VR Cinema : Lessons Learned
- Audio : The Unsung Hero of VR
- All About Hands
- Hands, empowered : Swords, Lightsabers, Spellcasting, Kung Fu
- The Case for Mobility : untethered VR
Techical Notes / How to’s / Reference:
- Technical requirements for presence
- The basics of 3space : XYZ YPR
- The basics of 360 3D stereoscopic video
- How To : Rig an Avatar with head and hands in Unity
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