It offers a number of technology upgrades from the DK1, and while none of them in themselves are groundbreaking, the sum of the parts is, indeed, awesome (i.e. greater than the whole. by a long shot).
The Oculus Rift DK2 was superceded by the legendary Crescent Bay prototype, which debuted in October 2015 at the OC1 developer conference, though there is no planned consumer or developer release for the Crescent Bay.
experiential features include:
THE FIRST CONSUMER HARDWARE EVER
TO GRANT A TRUE SENSE OF PRESENCE.
That is all.
PS – here’s an obligatory feel good video, for the devs:
PPS – OK, for the real geeks:
the dk2’s technical features include:
- low-latency head tracking in 6 dimensions:
- orientation (angular 3d) : yaw, pitch, roll
- translation (spatial 3d) : X, Y, Z in 3space
- less than 10ms from physical head movement to “last photon”
- wide FoV (field of view) : 110 degrees wide, 90 degrees vertical
- high-ish resolution : 1080p (1920 x 1080, or 960 x 1080 per eye)
- fast refresh : visuals are displayed at 60 fps / 75 hz or better
- 3d stereo display : a genuine true-color 3d image representation